Monday, 17 February 2014

50 gold a day through Facebook

Add your GoW alliance members on Facebook via the gold mine in order to get up to 50 gold a day (you may increase the gold received per day but that golden pickaxe required to upgrade will cost 1000 gold alone - I say, screw that).

Give and receive, it's a two-way street.

Use a fake FB account if you're not comfortable with using your real one.

You will need to make sure your FB app on your iPhone is linked to the correct FB account before logging in to your GoW app and tapping on the gold mine. Remember, this is irreversible, once you have connected one FB account you cannot really switch it to another FB account, so be careful.


Optimizing Efficiency

There are some tips on how to use your time and resources wisely:
  • Start short duration quests, buildings, research, training etc. when you are online and active. When you are about to log off, start the long-haul projects which will take hours / days to complete. Always remember to set an 8-hour fake rally as well to protect your troops while you are away.
  • If you are not gonna be attacking in a kill event (which takes place every weekend), and you got hit, leave your injured soldiers in the hospitals, they will not consume food resources that way, and with no healthy soldiers to kill, you look like a much less attractive target.
  • During trap events, do not rebuild traps after they have been destroyed until after the event. Makes you a less likely target for points.
  • Every week's events are pretty much the same old order: Kill events Thursday afternoon till Sunday night (+- your timezone), usually on Mondays and Thursdays there are troop training events before and after the kill event, and usually on Wednesday there will be a casino event. Save your casino spins for casino event day. Plan your troop training to coincide with the events for maximum gain.
  • Attack your farm instead of using the marketplace to transfer resources tax-free. Of course, the amount and type of resource will depend on the storehouse of your farm and the number of troops you send. Silver is unprotected, so you are guaranteed transfer of silver in every attack.


Thursday, 13 February 2014

Tips for Winning Events

Reposted from http://www.gamemasterypro.com/tag/game-of-war-fire-age/

Trap Build Event – Build bricks, destroy them, and build more. If you are a prolific trap builder, leave some space (maybe 2,500) for building bricks for these events. It is the easiest way to do well in this event.

Troop Build Event – Build Tier 1 troops. They are the easiest and cheapest to build.
Troop Kill Event – Kill off your Tier 1 troops with a friend. You can send them to an encampment and have your friend kill them, and vice versa. This may not be an option for you if you don’t have many friends outside of your alliance, but a lot of big alliances are made up of more than one alliance. All you need is one person that will reciprocate. You may want to wait till the end of the event when it goes to double points, but you risk someone else killing those troops in the mean time.
Trap Kill Event – If you have farm accounts, wait until it is double points and kill bricks in your farm accounts. Like the troop kill event though, if you wait too long you risk losing those traps to someone else.
Casino Event – Only use the free daily spins. Save up all other casino chips for these events until you have enough to win the prizes. You may have to wait though one event if you don’t gain casino chips quickly. Skip the event if the prizes aren’t good, they may be better next go around.
There are many, many other tactics for winning these events, or at winning the lower level prizes for it. But for newer players, these are some of the easiest ways to accomplish that. 

Thursday, 6 February 2014

Optimizing Boosts

Boost Contributors

Boosts come from several sources:
  1. Buildings (e.g. Villas increase troop training speed, Barracks give you defense bonuses)
  2. Research (which is done at the academy and will guarantee Nirvana if your patience makes it to maximum mastery level)
  3. Hero boosts (from skill points allocated)
  4. Hero equipment and gems which are embedded on them 
  5. Temporary boosts (which you can buy and apply for periods of time)
The most malleable & reversible types of boosts are the hero boosts (you can reallocate these points using a special store item if you felt like you didn't optimize the points the first time round), and hero equipment (which you can take off and swap for something else anytime you are going for a different goal).


Optimizing Boosts for War

When you want to optimize your boosts for a warring account, the tendency is to maximize boosts on a single type of troop. The reason for this is because at mastery level, you will get a significant % increase in boost). By focusing on one type, you can have extremely powerful e.g. Infantry and that means you will get a lot more power out of your troops than if you had spread the points/research equally over 3 troop types. This also means you should specialize your troop type as well by building e.g. 50% infantry if you had invested your boosts in infantry the most.

You will also want to have a piece of equipment that significantly boosts the troop type you invested in and lends some support to the other types of troop as well. Look into crafting armour or accessories that help to achieve this goal.


Optimizing for Peacetime Growth

During peacetime, it is not necessary to rearrange all your skill points but wearing the right equipment certainly helps to boost productivity. Choose equipment which speed up research and construction, or boost food and silver production. You can always keep the War equipment for later use.


Optimizing for Farm Account

Your farming account is one that does not require the same firepower boosts as your warring account. If that is the case, it also means that the points should be allocated towards boosting production. Likewise, your hero for this account will not require equipment with high attack - rather, focus on items that get you higher food production, silver production and speeds up research, construction, gathering and load increase.



Crafting Equipment & Gem Usage

CRAFTING & COMBINING

Materials in GoW come under two categories: 1) gems and 2) everything else like parchment, hide, glass etc. You may get them by chance from occupying resource tiles, or by completing quests.

Gems and materials are all graded in the same way:
  • Level 1 Grey: Inferior
  • Level 2 White: Common
  • Level 3 Green: Uncommon
  • Level 4 Blue: Rare
  • Level 5 Purple: Epic
  • Level 6 Gold: Legendary
The grade of the material will contribute towards the probability of getting a certain grade of crafted item. If you use e.g. Common grade materials, you will get a Common grade crafted item.

The probabilities are calculated for you and stated on the craft quality meter. 100% means you will definitely get that particular craft grade item. The higher the percentage on a particular craft quality, the more likely you will get that craft quality.

To refine the quality of the gem or material, you can combine 4 x same material of the same level into 1 x same material of 1 level up.

E.g. If I combine 4 pieces of level 1 glass, I will get 1 piece of level 2 glass.


GEMS, EMBEDDING AND SAVING

Gems can be embedded into the hero’s items like armour, weapons and accessories. These will give an extra boost to your hero depending on what type of gem you embed.

However, should you want to remove them, you have two options:

Discard – chisel them off for free and dump them

Save the gem – use a Gem Saver action to safely remove the gem and put it back into the inventory for future use.

Gem savers are one-time-only actions, not actual items that hold your gems in the inventory. You need a gem saver action that matches the gem level you are trying to remove, and once used, you need to purchase another one for another gem.


For this reason, you may not want to embed level 1 gems as they are more commonly found and can be combined to make higher level gems which give you a better boost.


Alliance Perks

ALLIANCE HELP & LOYALTY

Being part of the alliance means you get perks like timer help (members click the red helping hand icon at the bottom right when it appears to help speed up building and research), alliance gifts, being able to use alliance loyalty to do alliance store purchases instead of gold etc.


In return, you should reciprocate, and there's a good reason why. You can earn funds and loyalty by helping people's timers (it's just a click, no other action or resource required, you literally just need to lift one finger), and doing alliance quests will get you materials, funds, loyalty and other items.


Once you have accumulated enough loyalty, you can check out the alliance store. Please note that alliance funds are for Level IV and above to get items from the catalogue to put in the store so that other members can use loyalty to purchase them. They are different but all essential (no funds = cannot put item in store = cannot buy anything even if you had all the loyalty in the world).


You can also do the "Correct for Rewards" for alliance funds and loyalty. Find it under More (+ sign at the bottom right) > Correct for Rewards.

Bottom line: always help other people's timers when you can, do many alliance quests, and you will be rewarded!


ALLIANCE STORE

Part of the benefits of being in an alliance is having the option of buying items in the alliance store.

How it works:
  • Items in the catalogue can be starred by you and other members to indicate your need for it
  • When an item is clearly in demand, Rank IV and V officers can use alliance funds to pick that item from the catalogue and put it in the alliance store so that you are able to purchase it.
  • To buy an item in the alliance store, you spend alliance loyalty points. These are different from alliance funds which can only be used to put items from the catalogue into the store.
  • When you do alliance quests or “correct for rewards” which is found in More > Correct for Rewards, you earn alliance funds as well as alliance loyalty.